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Tim Train
Studio General Manager
As President and Chief Operations Officer, Tim Train heads up the internal development of Big Huge Games™. With sixteen years of leadership and team experience on numerous landmark PC titles, Tim brings a broad range of administrative skills and product knowledge to the company. He has worked in every genre of computer games, and has the proven ability to organize and motivate a team, while keeping within project budgets and scheduling commitments.
Tim's career in computer games began at Microprose in 1991, as a team member on the original Sid Meier's Civilization. During his time at Microprose he worked in virtually every genre of computer games in various capacities, including contributions to Masters of Orion, Command HQ, Darklands, Sid Meier's Colonization, and dozens of other titles. In 1994, Tim started the Multimedia Group at Microprose, and designed or implemented a wide variety of multimedia content for games such as F14 Fleet Defender, Civilization II, and Magic: The Gathering.
In 1996, Tim joined Brian and Sid Meier at Firaxis Games, where he authored the multimedia content for Sid Meier's Gettysburg. Next, he was Producer and Co-designer for 1999's critical and commercial hit, Sid Meier's Alpha Centauri. In his final project for Firaxis, Tim designed and produced the Alien Crossfire expansion pack for Alpha Centauri.
In 2000, Tim joined Brian Reynolds, David Inscore, and Jason Coleman as founding partners in Big Huge Games. Tim served as Executive Producer on BHG's first hit, 2003's Rise of Nations, and also designed the "Conquer the World" single-player campaign game. On Rise of Legends, Tim has continued in his role as Executive Producer and a member of the core design team.
Tim holds a bachelor's in International Studies with a minor in Psychology from Johns Hopkins University. In his spare time, he enjoys getting trounced by Ike Ellis at ultimate frisbee and debating why director's cuts are almost always inferior to the theatrical releases.
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