Patches are cumulative, so the latest patch contains the fixes from all previous patches.

Rise of Nations Patch 4 (version 02.04.04.2903) —

Gameplay Changes & Balance Fixes:
  • Spanish scouts lose line of sight bonus
  • Spanish goodie boxes now give +26 resources instead of +35 for each science tech
  • Maya Building Timber bonus reduced to 20% from 33%
  • Maya Building HP bonus reduced to 20% from 50%
  • Maya Building speed bonus reduced to 20% from 50%
  • Maya arrows fired from buildings down from 2 to 1
  • All units that attack while moving do slightly more damage against units that attack while moving (up to 115% from 100%)
  • Armored car line does 150% damage against: spy, supply wagon, scout line (up from 100%)
  • Howitzer and Rocket Artillery made slightly weaker vs foot troops (only 100% damage, down from 115%)
  • Armored car at 166% damage (up from 125%) vs siege
  • Tanks at 115% damage (up from 100%) vs seige
  • Mobile AA at 100% damage (up from 75%) vs helis
  • Nerfed Modern Helicopters vs Tanks (2/3)
  • Increased Catapult (75 to 80) and Trebuchet (92 to 100) Hitpoints
  • Machine gun ramping cost reduced to a flat +10/+10 per unit
  • Trebuchet and Heavy Flaming Arrow Upgrade premium reduced to 3/2
  • All Longbowmen now have range of 12
  • Tercios weakened (19 attack, 195 hits -> 18 attack, 185 hits)


Rise of Nations Patch 3 (version 02.03.11.0302) —

Features:
  • Quickmatch feature added for multiplayer
  • New Info DeathMatch option in Game Rules
  • CtW added randomize Nation location and bonuses
  • The ability to save and exit once a player drops
  • Now able to save multiplayer games
  • "slash" chat commands added to game setup screen
  • Improved MOD support
  • Backwards compatibility for recorded games
  • Now able to manually assign external IP
  • Support for playing custom scenarios in multiplayer
  • Support for specifying a script with any game as part of custom rules.
Gameplay Changes & Balance Fixes:
  • Moderate difficulty now easier
  • Balance fix to Barks and Triremes
  • Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
  • Units more effective against units three or more ages below
  • Transport ships no longer receive +2 speed bonus from military bonus
  • Scout line more likely to attack spies
  • Exploit fixed for Nubian buy/sell to gain wealth
  • Fixed exploit of Supercollider allowing instant razing of buildings
  • Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
  • Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
  • Can't upgrade to Commandos until Industrial Age now
  • Mayan reduced timber costs for buildings no longer applies to military buildings
  • Nubian rare resource bonus applies only in their own territory and not that of their allies
  • Romans now get +15 wealth per city instead of +10
  • Mobile AA units have range increased
  • Helicopter bonus vs. tanks has been reduced
  • Koreans no longer get free Taxation
Bug Fixes:
  • Game performance improved for games running behind an ISA server
  • User input delays due to lag have been reduced
  • Game no longer crashes when a game is saved before patching, and loaded after
  • Pathing issue fixed that caused citizens to ignore a build oil platform order
  • Bug fixed that caused citizens to not work on oil platforms
  • Fixed issue that caused incorrect number of players to be shown in a room
  • Fixed exploit of units under building unable to be attacked
  • Fixed bug that let you see garrison flags go up and down through the fog of war
  • Cliffs now load properly from a saved game
  • Warring states and Mediterranean moved to random sea map
  • Fixed crash that occurred when loading a saved game from a tutorial
  • Fixed hard lock occurring on skill tests
  • Fixed various video card crashes
  • Fixed bug that caused RISE.exe to not appear after reinstalling game
  • Recorded games will playback correctly once RON has been patched
  • Global Prosperity help text changed
  • Fixed issue of helicopter guarding units
  • "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
  • Fixed bug that caused buildings to auto-complete when bribed by enemy spies
  • Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
  • Fix for crash occurring in CtW with an ATI Rage 128
  • Fixed bug where players couldn't play bonus cards that they'd just purchased
  • Loc issues fixed
  • Script Log properly displays all script error messages
  • Misc script editor fixes
  • Fixed bug in get_starting_loc_x/get_starting_loc_y script functions
  • Resolved Win98 end game achievements lock up
  • Resolved player list scrolling bug in GameSpy lobby
  • Resolved various menu lag issues in GameSpy lobbies
  • Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.
  • Fixed crashes related to changing game resolution
  • Resolved compatibility issues with GameSpy Arcade
  • Fixed crash bug resulting from misplacing resources in scenario editor
Misc Technical Improvements:
  • Improved unit auto-targeting
  • Achievements button now appears in the game menu of a recorded game
  • Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
  • Improved recorded game playback issues
  • The update log appears now only appears when updates or changes are made
  • Driver database updated
  • Various hotkeys added
  • Better Auto AI for citizens constructing buildings
  • Changed the color of chat text after multiplayer game is finished to be consistent with team colors
  • Various Gamespy UI adjustments
  • Scenario Editor much improved
  • Maps now easier to create
  • Pause sound effect removed in solo game
  • set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script
  • pause/unpause script functions added to allow auto-pause and unpause from scripts
  • starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]
  • ability to load single player custom scenarios through Quick Battle
  • Resolved CTW crash bug
  • Resolved Gamespy Lobby crash bug
  • Resolved replace-with-AI crash bug
  • Fixed several probems that prevented proper version updates
  • Fixes to the Gamespy back-end record scripts
  • Several Gamespy interface fixes
  • Fixed MOTD crash
  • Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu"
  • Fixed the /away command
  • Fixed the /whoami command
  • Resolved several play-from-behind ICS issues
  • Host of a MP game can now start a second game before the first ends.
  • Gamespy games no longer showing up on LAN list
  • Gamespy added characters no longer effect saved games
  • "Slash Dialog" functionality is now advertised
  • Several game save/load bugs fixed
  • AI no longer hangs in Medieval Age in some rare occasions
  • Mouse pointer no longer flickers on the ATI Radeon Mobility 7500 and 9000


Rise of Nations Patch 2 (version 01.14.06.0500) —

Multiplayer & Technical Fixes:
  • MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not related to network bandwidth.
  • The major issues with hosting behind a NAT have been fixed.
  • MP ratings are fixed. Ratings will be reset as the current ones are not meaningful.
  • GameSpy Arcade and the in-game matchmaking services are now compatible.
  • Chat message are now white with only the player name colored.
  • Additional anti-cheat protection.
  • Fixed ping-sorting for in-game matchmaking.
  • Armageddon does not happen in "Sandbox" mode (1-player).
Auto-Patch System Updates:
  • Much better support for pre-prelease patch testing.
  • You can now check for updates without going into GameSpy.
Conquer the World:
  • CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed.
Color Adjustment Support:
  • Added a semi-documented way of adjusting the colors as requested by some colorblind players. Thanks to Ike for putting it in and providing a sampleset of colors.


Rise of nations Patch 1 (version 01.14.05.0902) —

GameSpy Matchmaking:
  • Settings no longer locked in setupwin.
  • Lockable/unlockable game settings.
  • Auto-kick ignored players, display host in green.
  • Fix to peerIsReady when not in staging room.
  • Using player name passed from Arcade.
  • Fix to status text on popup for players.
  • Check for player ready relative to arcade.
  • Resetting focus to editbox when dialogs are closed, so that accidentaly pressing spacebar won't kick the player out.
  • Removed ping beside player's name (now found in mouseover text)
  • Fixed setupwin not taking gamespy requests.
  • "Add to buddy list" popup keeping modality when launching fix.
  • Refreshing ids in player listbox when entering and leaving rooms
  • Profiles that are ignored are removed from your buddy list
  • Group chat persisted when entering and leaving rooms
  • Switching lobbies does not clear chat buffers
  • Short map names added
  • Long nicknames cropped in player listbox
  • (LOC) Buddy list requests now in the language of the player receiving the request, rather than the one sending it.
  • Icon for locked/unlocked game settings.
  • Various sorting and other UI fixes
Scenario Editor:
  • Pack state persisted in scenarios
  • Added Groups::clear() when creating new map
  • Fixed fighter bomber queue crash
  • Unqueuing units no longer trashes resources.
  • Disabling "create unit" buttons when the leader does not have enough tech to create the unit
  • Some type editor values should be able to be reset to zero
  • Line of Sight max limit added
  • Limits for max_range and armor
  • Rush rules now work in scenarios
  • Fix for crashes when re-initing or clearing all in scen editor when mine placed on mountain
  • Increasing the # of script timers
  • Added sniper ability to script functions
  • Gaining non-unit techs now also gains all prerequisites
Misc Fixes:
  • CTW: overrun and card bug fixes
  • CTW: purchasing territories fix, cheat key fix
  • CTW: replay bug fixed
  • CTW: crash fix
  • fix script function has_cast_order to get sniping for scenarios working
  • fix AI taunts directed toward other teams
  • fix AI taunts when sound is disabled
  • fix unpacking siege in scen editor
  • fix to packet padding in MP (chat).
  • fix crash bug in scenario loading
  • fix for turkish merchants
  • fix for save/load of units that were available but didn't actually exist in the world.
  • rivers now try to connect out to edge of world if possible, so they don't just hang 1/2 wcoord inland, esp for scen editor
  • Fixed OOS for alt+tab on Win98
  • Added a text to rendermanager, added some emoticons
  • Script bug fixes with use of find_capital
  • Various anti-cheat fixes
  • Removed unreferenced anims, added some siege mortar crew default animations
  • ALL VERSIONS: Fix to possible infinite loops in ifacerendermanager tiling.
 
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