
Patches are cumulative, so the latest patch contains the fixes from all previous patches.
Rise of Nations Patch 4 (version 02.04.04.2903)
Gameplay Changes & Balance Fixes:
- Spanish scouts lose line of sight bonus
- Spanish goodie boxes now give +26 resources instead of +35 for each science tech
- Maya Building Timber bonus reduced to 20% from 33%
- Maya Building HP bonus reduced to 20% from 50%
- Maya Building speed bonus reduced to 20% from 50%
- Maya arrows fired from buildings down from 2 to 1
- All units that attack while moving do slightly more damage against units that attack while moving (up to 115% from 100%)
- Armored car line does 150% damage against: spy, supply wagon, scout line (up from 100%)
- Howitzer and Rocket Artillery made slightly weaker vs foot troops (only 100% damage, down from 115%)
- Armored car at 166% damage (up from 125%) vs siege
- Tanks at 115% damage (up from 100%) vs seige
- Mobile AA at 100% damage (up from 75%) vs helis
- Nerfed Modern Helicopters vs Tanks (2/3)
- Increased Catapult (75 to 80) and Trebuchet (92 to 100) Hitpoints
- Machine gun ramping cost reduced to a flat +10/+10 per unit
- Trebuchet and Heavy Flaming Arrow Upgrade premium reduced to 3/2
- All Longbowmen now have range of 12
- Tercios weakened (19 attack, 195 hits -> 18 attack, 185 hits)
Rise of Nations Patch 3 (version 02.03.11.0302)
Features:
- Quickmatch feature added for multiplayer
- New Info DeathMatch option in Game Rules
- CtW added randomize Nation location and bonuses
- The ability to save and exit once a player drops
- Now able to save multiplayer games
- "slash" chat commands added to game setup screen
- Improved MOD support
- Backwards compatibility for recorded games
- Now able to manually assign external IP
- Support for playing custom scenarios in multiplayer
- Support for specifying a script with any game as part of custom rules.
Gameplay Changes & Balance Fixes:
- Moderate difficulty now easier
- Balance fix to Barks and Triremes
- Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building
- Units more effective against units three or more ages below
- Transport ships no longer receive +2 speed bonus from military bonus
- Scout line more likely to attack spies
- Exploit fixed for Nubian buy/sell to gain wealth
- Fixed exploit of Supercollider allowing instant razing of buildings
- Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land
- Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs
- Can't upgrade to Commandos until Industrial Age now
- Mayan reduced timber costs for buildings no longer applies to military buildings
- Nubian rare resource bonus applies only in their own territory and not that of their allies
- Romans now get +15 wealth per city instead of +10
- Mobile AA units have range increased
- Helicopter bonus vs. tanks has been reduced
- Koreans no longer get free Taxation
Bug Fixes:
- Game performance improved for games running behind an ISA server
- User input delays due to lag have been reduced
- Game no longer crashes when a game is saved before patching, and loaded after
- Pathing issue fixed that caused citizens to ignore a build oil platform order
- Bug fixed that caused citizens to not work on oil platforms
- Fixed issue that caused incorrect number of players to be shown in a room
- Fixed exploit of units under building unable to be attacked
- Fixed bug that let you see garrison flags go up and down through the fog of war
- Cliffs now load properly from a saved game
- Warring states and Mediterranean moved to random sea map
- Fixed crash that occurred when loading a saved game from a tutorial
- Fixed hard lock occurring on skill tests
- Fixed various video card crashes
- Fixed bug that caused RISE.exe to not appear after reinstalling game
- Recorded games will playback correctly once RON has been patched
- Global Prosperity help text changed
- Fixed issue of helicopter guarding units
- "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors
- Fixed bug that caused buildings to auto-complete when bribed by enemy spies
- Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed
- Fix for crash occurring in CtW with an ATI Rage 128
- Fixed bug where players couldn't play bonus cards that they'd just purchased
- Loc issues fixed
- Script Log properly displays all script error messages
- Misc script editor fixes
- Fixed bug in get_starting_loc_x/get_starting_loc_y script functions
- Resolved Win98 end game achievements lock up
- Resolved player list scrolling bug in GameSpy lobby
- Resolved various menu lag issues in GameSpy lobbies
- Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor.
- Fixed crashes related to changing game resolution
- Resolved compatibility issues with GameSpy Arcade
- Fixed crash bug resulting from misplacing resources in scenario editor
Misc Technical Improvements:
- Improved unit auto-targeting
- Achievements button now appears in the game menu of a recorded game
- Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box)
- Improved recorded game playback issues
- The update log appears now only appears when updates or changes are made
- Driver database updated
- Various hotkeys added
- Better Auto AI for citizens constructing buildings
- Changed the color of chat text after multiplayer game is finished to be consistent with team colors
- Various Gamespy UI adjustments
- Scenario Editor much improved
- Maps now easier to create
- Pause sound effect removed in solo game
- set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script
- pause/unpause script functions added to allow auto-pause and unpause from scripts
- starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that]
- ability to load single player custom scenarios through Quick Battle
- Resolved CTW crash bug
- Resolved Gamespy Lobby crash bug
- Resolved replace-with-AI crash bug
- Fixed several probems that prevented proper version updates
- Fixes to the Gamespy back-end record scripts
- Several Gamespy interface fixes
- Fixed MOTD crash
- Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu"
- Fixed the /away command
- Fixed the /whoami command
- Resolved several play-from-behind ICS issues
- Host of a MP game can now start a second game before the first ends.
- Gamespy games no longer showing up on LAN list
- Gamespy added characters no longer effect saved games
- "Slash Dialog" functionality is now advertised
- Several game save/load bugs fixed
- AI no longer hangs in Medieval Age in some rare occasions
- Mouse pointer no longer flickers on the ATI Radeon Mobility 7500 and 9000
Rise of Nations Patch 2 (version 01.14.06.0500)
Multiplayer & Technical Fixes:
- MP Lag seems to be fixed even for severe clock drift. The major MP lag issue was not related to network bandwidth.
- The major issues with hosting behind a NAT have been fixed.
- MP ratings are fixed. Ratings will be reset as the current ones are not meaningful.
- GameSpy Arcade and the in-game matchmaking services are now compatible.
- Chat message are now white with only the player name colored.
- Additional anti-cheat protection.
- Fixed ping-sorting for in-game matchmaking.
- Armageddon does not happen in "Sandbox" mode (1-player).
Auto-Patch System Updates:
- Much better support for pre-prelease patch testing.
- You can now check for updates without going into GameSpy.
Conquer the World:
- CtW crash related to 16-bit vs 32-bit color on battle loading has been fixed.
Color Adjustment Support:
- Added a semi-documented way of adjusting the colors as requested by some colorblind players. Thanks to Ike for putting it in and providing a sampleset of colors.
Rise of nations Patch 1 (version 01.14.05.0902)
GameSpy Matchmaking:
- Settings no longer locked in setupwin.
- Lockable/unlockable game settings.
- Auto-kick ignored players, display host in green.
- Fix to peerIsReady when not in staging room.
- Using player name passed from Arcade.
- Fix to status text on popup for players.
- Check for player ready relative to arcade.
- Resetting focus to editbox when dialogs are closed, so that accidentaly pressing spacebar won't kick the player out.
- Removed ping beside player's name (now found in mouseover text)
- Fixed setupwin not taking gamespy requests.
- "Add to buddy list" popup keeping modality when launching fix.
- Refreshing ids in player listbox when entering and leaving rooms
- Profiles that are ignored are removed from your buddy list
- Group chat persisted when entering and leaving rooms
- Switching lobbies does not clear chat buffers
- Short map names added
- Long nicknames cropped in player listbox
- (LOC) Buddy list requests now in the language of the player receiving the request, rather than the one sending it.
- Icon for locked/unlocked game settings.
- Various sorting and other UI fixes
Scenario Editor:
- Pack state persisted in scenarios
- Added Groups::clear() when creating new map
- Fixed fighter bomber queue crash
- Unqueuing units no longer trashes resources.
- Disabling "create unit" buttons when the leader does not have enough tech to create the unit
- Some type editor values should be able to be reset to zero
- Line of Sight max limit added
- Limits for max_range and armor
- Rush rules now work in scenarios
- Fix for crashes when re-initing or clearing all in scen editor when mine placed on mountain
- Increasing the # of script timers
- Added sniper ability to script functions
- Gaining non-unit techs now also gains all prerequisites
Misc Fixes:
- CTW: overrun and card bug fixes
- CTW: purchasing territories fix, cheat key fix
- CTW: replay bug fixed
- CTW: crash fix
- fix script function has_cast_order to get sniping for scenarios working
- fix AI taunts directed toward other teams
- fix AI taunts when sound is disabled
- fix unpacking siege in scen editor
- fix to packet padding in MP (chat).
- fix crash bug in scenario loading
- fix for turkish merchants
- fix for save/load of units that were available but didn't actually exist in the world.
- rivers now try to connect out to edge of world if possible, so they don't just hang 1/2 wcoord inland, esp for scen editor
- Fixed OOS for alt+tab on Win98
- Added a text to rendermanager, added some emoticons
- Script bug fixes with use of find_capital
- Various anti-cheat fixes
- Removed unreferenced anims, added some siege mortar crew default animations
- ALL VERSIONS: Fix to possible infinite loops in ifacerendermanager tiling.
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