Big Huge Games seeks talented Concept Artist! (Full-Time, Great Benefits)

Big Huge Games is looking for an experienced, exceptionally knowledgeable, talented, and motivated Concept Artist to contribute to our upcoming original RPG title, headed by internationally celebrated Game Designer Ken Rolston of Oblivion fame. This is also an opportunity to work alongside award-winning Big Huge Concept Artists Sean Andrew Murray and Jeremy Enecio. Together this talented duo has earned high accolades from Spectrum, Dominance War, and Society of Illustrators to name a few.

Concept Art Banner

To view some of the concept work from our past titles, visit our ConceptArt.org forum post. You can also check out what our art team creates in their spare time by visiting the Big Huge Art Blog.

The Big Huge creative team has been bestowed with Gamespy's 2006 Special Achievement in Art Direction Award and critics have commended Rise of Legends as "A playable piece of art..." (Game Revolution), and "...the best looking RTS I've ever played" (PC Gamer).

Big Huge values team skills as much as it values technical skills. By sticking to this "core value," we have created a fun and energetic workplace with a passion for AAA game development. We realize the key to our continued success hinges on nurturing a talented and motivated team that takes great pride in their accomplishments.

Job Purpose and Responsibilities:

The Concept Artist will work closely with the Art Director and project Leads from project inception to finish and will play a major role in establishing and maintaining the look of the project.

What an ideal candidate will be looking for...

  • Making awe-inspiring concepts for an amazing, original-IP, fantasy title from internationally celebrated RPG designer Ken Rolston and Big Huge Games
  • Working alongside a seasoned, award-winning art team and being a part of our collective goal to create the next big thing in gaming
  • Creating jaw-droppingly cool images every single day that fuel excitement among fellow team members
  • Helping craft a game that isn't afraid to explore new frontiers in style and excellence

What we're looking for in an ideal candidate...

  • An avid gamer that understands what it takes to make great games
  • A person that is able to work with tight deadlines under the direction of the Project Lead
  • A concept artist just as strong with character design as they are with environment design
  • Someone who can switch easily between concept art and production art
  • Someone who can sketch quickly and explore many different approaches to a problem
  • An excellent communicator who excels in a team environment and thrives in group brainstorm sessions
  • Someone who is as much of a drawer as they are a painter, and can belt out tight orthographs, storyboards, marketing paintings, and mood pieces alike
  • A passionate and imaginative world-builder

In addition to competitive salaries, Big Huge Games offers an extremely attractive benefits package, including:

  • 401(k) plan
  • Paid vacation, sick leave, personal days and holidays
  • Comprehensive health insurance plan for you and your dependents
  • Employer funded life insurance and disability coverage

Contact Info:

Big Huge's preferred method of viewing your artwork and resume is by email submission of your portfolio website link to greatartjob@bighugegames.com. Links to professional blogs are also of interest. We encourage applicants to attach 3 samples of their strongest work (JPG preferred). Limit total of attachments to 3mb or less. Note in the subject line "Concept Artist." Please do not send items via US Mail.

NO PHONE CALLS PLEASE.

About Big Huge Games:

We're a team of over 100 game developers - including a 28 person art department. Team skills are as important to us as technical skills and by sticking to this "core value," we've created a fun and energetic workplace with a passion for AAA game development. Some of our most successful games include Rise of Nations and Rise of Legends, of which the latter received Gamespy's 2006 Special Achievement in Art Direction Award and has been lauded by the press as "A playable piece of art..." (Game Revolution) and "...the best-looking RTS I've ever played" (PC Gamer). Another recent success has been the acquisition of Big Huge Games by the videogame publisher THQ in 2008 - a natural step in the evolution of the business, bringing in even more resources and allowing us to make even better (and better looking!) videogames. We're now hard at work on several new and as-yet-unannounced titles for the Xbox360, Playstation 3, Wii, and PC.

We're proud of our creative environment which includes fun office perks such as...

  • Pool table
  • Ping pong table
  • Full-size bar (modeled after a local Irish Pub)
  • Arcade machine (100's of classics installed)
  • Free drinks (sodas, tea, and freshly ground coffee via three fancy latte machines)
  • Biometric hand-scanner (Physical office keys? That's so twentieth century.)
  • Console gaming area (PS3, 360, and Wii)
  • Continuously updated Game Library stocked with 100's of titles available for borrow anytime
  • 150 gallon saltwater aquarium

Click here for our behind the scenes photos.

A few concept examples from our past titles...

Concept Art Montage


 
 
 

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