Catan Top 100 of Xbox Live Arcade
Dec 18, 2009


In honor of the 100th issue of Official Xbox Magazine, OXM unveiled their picks for the Top 100 Xbox Games of All Time. Big Huge is proud to be part of the list with its Xbox Live Arcade title, Catan. From OXM, "The trading/building strategy gameplay of the reverent XBLA edition, simply titled Catan, feels effortless, but its creation was not." Read more about Catan and the rest of OXM's top 100 list here."
Cinematics with Marty Stoltz
Dec 7, 2009


So what does a Cinematics Director do every day? Future iNCITE asked Marty Stoltz, Big Huge Games' Cinematics Director, this question and many more. Check out what Marty had to say about cinematic directing's past, present and possible future.

Ken Rolston at Montreal International Game Summit
Dec 3, 2009


UPDATED: Ken Rolston has returned from a successful visit to Montreal, leaving in his wake education, fun, and excitement. To supplement his lecture, Ken started a blog to provide readers with web links and other interesting tidbits of information for up-and-coming narrative designers. If you missed his talk, check out Gamasutra’s summary of Ken’s discussion.



Ken Rolston is Canada-bound! You can catch him at the Montreal International Game Summit on Tuesday, November 17, sharing tips and tricks from his "Narrative Designer Toolkit." To read more about Ken's panel and other MIGS sessions, click here.

Jobs at Big Huge Games
Oct 29, 2009


Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt Do’Urden and Spawn? Big Huge is seeking a Character Artist, Animator and Senior Systems Programmer to join our studio in Timonium, Maryland. These are full-time positions with competitive salaries, full benefits and 401k, and the chance to be part of video gaming history! Check out our jobs page for more info.

GameX Steampunk Art Competition
Sept 8, 2009


Calling all artists! Steam Gear Lab has just announced the GameX Steampunk Art Competition - a one-of-a-kind science fiction/fantasy art contest, with an impressive list of judges that includes BHG's own Dave Inscore. Artwork must be submitted by Saturday, October 10, with winners announced on Tuesday, October 20. Best of luck to all entrants!

Time for Rise of Nations?
July 17, 2009


Are video games just for fun? Or could they hold the key to keeping brains healthy and happy? On Saturday, July 11, Time.com published an article that investigated whether playing video games could help improve cognitive function, potentially slowing memory loss in older adults. Rise of Nations was cited as a game that necessitated multi-tasking, which could be an important activity when trying to preserve mental fitness. Numerous studies will be underway in the next few years to attempt to prove this theory. Click here to read the entire article.

[Updated] BHG Artist Hosts New TV Show
Updated: July 7, 2009


As Time Team America begins its first season on air, Colin Campbell, host and employee of Big Huge Games, sat down for an interview with David Zurawik of the Baltimore Sun. Read Colin’s comments about the show here.


Original Post: April 22, 2009
Big Huge Games artist Colin Campbell has been moonlighting as Artist and Host on PBS's new television show, Time Team America, a science/reality series that sends archaeologists on a race against time to excavate historic sites around the nation.

Click here for an exclusive preview.


VS. Opening Reception
June 3, 2009


Baltimore-based artists working in the visual entertainment fields of video games, comic books, and illustration will exhibit their personal work in VS., a new gallery show at The Windup Space. The opening reception takes place Friday, June 5th from 7-9 pm. Big Huge artists featured in the event include Sean Andrew Murray, Colin Campbell, Jeremy Enecio, Martin Kau, and Kat Berkley.

Click here for directions.


38 Studios Acquires Big Huge Games
May 27, 2009


38 Studios, an entertainment and original IP creation company, today announced the acquisition of Big Huge Games (BHG) from publisher THQ Inc.

Click here for the full press release and news article links.


BHG Lead Designer Speaks at GDX 2009
April 17, 2009


Big Huge Games lead designer Mark Nelson spoke about Open World RPGs at this year's Game Developers eXchange.

Click here to view his presentation.


BHG's Catan Mentioned in Wired Magazine
March 23, 2009


Big Huge Games' XBLA title Catan is mentioned in Wired magazine's article "Monopoly Killer: Perfect German Board Game Refines Genre." Here's an excerpt...

Teuber created elaborate logic chains and probability matrices in a complex Excel spreadsheet so the videogame developers could see how every possible move and roll of the dice—from the impact of the Robber to the odds of getting wheat in a given scenario—compared. The end result was a sort of blueprint for the game that gave Big Huge Games a head start and showed just how complex the underlying math was. "It was the biggest, gnarliest spreadsheet I had ever seen," Reynolds says.

Click here to check out the full article.


Brian Reynolds Honored by PC Gamer & IGN
March 9, 2009


Brian Reynolds, Big Huge Creative Director, was recognized as one of the "49 Greatest Developers" in PC Gamer's April 2009 issue (now on sale). But the praises don't stop there - he's also being celebrated by IGN as one of the "Top 100 Game Creators of All Time!" Congrats Brian!

Click here to check out IGN's Article.


Rise of Nations Named as "Best of Breed"
March 6, 2009


USA Today lists Rise of Nations as one of the top five RTS games, placing it alongside other greats such as Starcraft, Age of Empires II, and Command & Conquer. RoN was singled out for its variety of playable civilizations and accessibility for newcomers.

Click here for the full article.


Big Huge Represents at GDC 2009!
March 6, 2009


Congratulations to Big Huge's Ken Rolston, Mark Nelson, Martin Stoltz, and Michael Dawe. They'll be presenting at this year's Game Developer Conference, sharing their expertise on topics ranging from game design to cinematics to AI development. GDC accepts only the top speakers in each field so we are very excited to have such a strong showing.

For more info:

Ken Rolston and Mark Nelson
"Vast Narratives and Open Worlds, Part Deux - Big Huge Problems"

Martin Stoltz
"Cinematic Game Design III: Action!"

Michael Dawe
"Preparing for the Future: As a Professional Game AI Developer, What Should I Know?"


Big Huge Artist Strikes Gold!
March 3, 2009


Jeremy Enecio, Big Huge Concept Artist, was awarded GOLD in Spectrum 16. Spectrum is a widely-respected and highly-anticipated annual fantasy art publication. To have your work accepted into the annual is huge, but to also be recognized for an award is exceptional! Congrats Jeremy!

Click here for Jeremy's winning work.


Big Huge Facebook Page
January 14, 2009


We're proud to unveil our all-new Big Huge Facebook Page! Swing by and check out our behind-the-scenes photo galleries, video collection, and concept art slideshow!

Click here to check it out.


News Archive
April 16, 2007 - October 14, 2008


Click here to view the news archive.


 

 
 
 

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